/* One unbroken material fills the 23px division. The cropped silhouette only
   reaches about one pixel onto either adjacent tile, rather than broad pads. */
.combat .slime-seam.slime-column136{display:block;width:27px;top:-1px;bottom:-1px;opacity:.9;filter:none;overflow:hidden}
.slime-column136 svg{display:block;width:100%;height:100%;overflow:hidden;image-rendering:auto}
.combat .slime-joined .slime-column136{opacity:0}
.combat .slime-splitting .slime-column136{animation:slime-column-in136 .72s .65s cubic-bezier(.2,.75,.25,1) both}
@keyframes slime-column-in136{0%{opacity:0;transform:translateX(-50%) scaleX(.16)}12%{opacity:.9}100%{opacity:.9;transform:translateX(-50%) scaleX(1)}}

/* The travelling tile is above both the board and the settled timing UI. */
.combat-temper .temper-rune-flight{position:fixed;z-index:12;pointer-events:none;transform-origin:center;will-change:transform;isolation:isolate}
.critical-focus.combat-temper .temper-rune-flight>.focus-rune{width:100%;height:100%;margin:0;animation:none!important;visibility:visible!important}
.temper-rune-flight:before,.temper-rune-flight:after{content:'';position:absolute;z-index:-1;pointer-events:none;transform-origin:top;animation:temper-flight-tail136 .44s linear both}
.temper-rune-flight:before{top:58%;left:15%;width:70%;height:100px;background:linear-gradient(#b6e48755,#6eab5e11,transparent);clip-path:polygon(0 0,100% 0,68% 100%,42% 76%);transform:rotate(-10deg)}
.temper-rune-flight:after{top:67%;left:27%;width:4px;height:83px;background:linear-gradient(#e4fac877,transparent);transform:rotate(-10deg)}
@keyframes temper-flight-tail136{0%,12%{opacity:0}32%,66%{opacity:.8}100%{opacity:0}}
.combat-temper:not(.timing-locked) .temper-rune-stage:after{animation-delay:.34s}
.critical-focus.combat-temper.timing-locked #timing-title{animation:none!important;transform:none;transform-origin:50% 55%;will-change:transform}
.critical-focus.combat-temper.timing-locked.grade-perfect #timing-title{animation:perfect-spectrum 1.15s linear infinite!important}
@media(prefers-reduced-motion:reduce){.combat .slime-splitting .slime-column136{animation-duration:1ms;animation-delay:0s}.critical-focus.combat-temper.timing-locked.grade-perfect #timing-title{animation:none!important}}
