/* The backdrop stays fixed while only the player controls enter. */
.stage-combat .combat .combat-foot:before{background:linear-gradient(90deg,#09140b99,#09140b66 48%,#09140b99)}
.stage-combat .combat.combat-entering .combat-foot{animation:none;opacity:1;translate:none;transform:none}
.stage-combat .combat.combat-entering .combat-foot>:not(.combat-controls):not(.sr-only){animation:commands-arrive 1.5s ease both;animation-delay:var(--entry-age)}

/* Keep the original compact timer/action group on wider screens too. */
.stage-combat .combat .bonus-word-controls{width:min(100%,341px);margin-inline:auto;justify-self:center}
@media(prefers-reduced-motion:reduce){.stage-combat .combat.combat-entering .combat-foot>*{animation:none!important;opacity:1;translate:none}}
